Definition: A class should have only one reason to change, meaning that it should have only one responsibility.
Implication: Breaking down a system into smaller, more focused classes can make it easier to understand, maintain, and modify.
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Definition: Software entities (classes, modules, functions) should be open for extension but closed for modification.
Implication: You can add new functionality without altering existing code, promoting the use of interfaces, abstract classes, and design patterns like the Strategy Pattern.
Java | Python | Scala | NET C# | Spring Boot | Kotlin | PHP |
Definition: Subtypes must be substitutable for their base types without altering the correctness of the program.
Implication: Objects of a superclass should be able to be replaced with objects of a subclass without affecting the functionality of a program.
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Definition: A class should not be forced to implement interfaces it does not use.
Implication: Interfaces should be specific to the needs of the client. Large, monolithic interfaces should be split into smaller, client-specific interfaces.
Java | Python | Scala | NET C# | Spring Boot | Kotlin | PHP |
Definition: High-level modules should not depend on low-level modules. Both should depend on abstractions.
Implication: Abstractions (interfaces or abstract classes) should not depend on details; details should depend on abstractions. This promotes the use of dependency injection and inversion of control containers.
Java | Python | Scala | NET C# | Spring Boot | Kotlin | PHP |